Available for select collaborations
UX/UI designer, independent developer, and game creator who turns complex ideas into practical digital experiences.
I work across Figma, code, and business systems — delivering clear interfaces, robust prototypes, and thoughtfully implemented tools.
Core Engineering & Technical Skills
Skills matrix across design, code, engines, and systems.
Independent development
C#, Python, Java, JavaScript, HTML5, CSS3 · foundations in C, Rust, Lua
UX/UI & web
HCI, UI/UX design, WCAG 2.1/2.2, digital inclusivity, English and Swedish
Data & business systems
Database management, MySQL, MariaDB, MS Access, SQL querying · PHP foundations
Game development
Unity, Unreal Engine 4/5, GDLC, application architecture, multi-paradigm programming
Project methods
Agile, Scrum, sprint planning, milestone tracking, waterfall, Kanban
Tools & collaboration
Visual Studio, VS Code, Eclipse, Maya, Microsoft 365, Google Workspace, Git, Trello, Atlassian
UI/UX & Figma Design Showcase
Interface concepts and Figma design studies.
Each row is a reusable showcase block — replace the notes and paste your screens into the three media slots.
UX/UI Design · Figma
Locational Informatics
Highly customizable application which contextualizes or describes local features or areas of interest. Can be used in museums or integrated alongside real world maps.
Figma · Journey mapping · Prototyping

Digital
AR Guide

Locational
Awareness

Cross Device
compatibility
UX/UI Design · Figma
Glass Music Player
An Innovative modernisation of the classical Windows Media Player.
Figma · Information architecture · UI system

Simple UI

NON Intrusive
UX/UI

Form
Factor
SharePoint & Interactive Solutions Lab
Enterprise Architecture Showcase.
Cross-Functional Intranet Intranet Prototypes
Modern SharePoint Architecture
Automation
Implementation
Application landscape

Add application diagram
User Centric Designs

Add data model
Data & information model

Add integration flow
Integration & API flow

Add governance map
Education & Experience
Software, game design, and digital delivery.
2014—2020
B.Sc. Computer Data Sciences & Game Design
Stockholms University, 180 hp. Focused on full-lifecycle software development, end-to-end design, game development cycles, architecture, and Agile/Scrum frameworks. Earlier KTH coursework in simulation technology and virtual design established engineering and systems foundations.
2020—2026
Global travel & independent technical development
Built cross-cultural communication, adaptability, and practical project discipline through international travel, self-managed planning, budgeting, scheduling, and continuous independent technical learning.
2010—2020
Game design, level design & web maintenance
Game mechanics coding and whitebox design at Riftcaller Games; website administration at LAI Kliniken; visual and interactive asset creation for BISHOP Games.
2017—2020
Notable academic projects
Released Shrines of Elementia at Tekniska Museet; designed a WCAG-minded scheduling prototype; built a cross-platform mobile app; and created database foundations with MySQL, MariaDB, and MS Access.
Projects at a glance
Quick overview
UX/UI concepts and Figma prototypes for clearer digital journeys.
Independent software and gameplay experiments across code, systems, and interaction.
Database Management and Structure in MS Access
Enterprise architecture, SharePoint structures, and business-process improvements.